#3322518 - 06/19/11 06:22 PM
Re: Small 4.11 dev. update
[Re: SaQSoN]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
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Member
Joined: Sep 2006
Posts: 437
Germany
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-------------------------------------------------------------------------- Update 19 June 2011Greetings dear IL-2 fans. Another small text & pics only update today... Control surface & pilot's head positions transfered over network This feature was briefly demonstrated in the spawning video. So basically this means that online players will see other player's control surface movements and pilot's head position (where the pilot is looking) since this information is propagated over the network. Mouse wheel zooming This was also hidden in the spawning video and there is even more hidden features in that clip Simply put, this is normal mouse wheel zooming which works in FMB, mission briefing screen and in minimap. The view is zoomed centered on current mouse position; i.e. you place a mouse cursor where you want to zoom in and scroll the wheel. Default skin changes In 4.11 we added a small internal feature which allows us to determine in the code more freely which default skin should be used. Previously most planes simply had summer & winter skins and few planes had unique default skin for pacific maps. In 4.11 we have possibility to load certain default skin based on mission date, aircraft regiment, etc. basically any information available. For example a Bf-110 which belongs to night fighter regiment could have a black NF default skins while other regiments have a normal day fighter skin. Previously we were reluctant to add new country specific default skins because this would have mean that the aircraft 3D meshes, material & damage textures would need to be duplicated. Now we can add new country specific default skins more freely without adding unnecessary content to increase patch size. Here is one example from 4.11: Other example for allied skins would be invasion stripes. Here is a pic of few allied stationary planes when mission date is pre-D-day: Same mission, but now with date that is after D-day: Another example of few pre-war skins: And same situation with later mission date: Yellow eastern front markings are another good example. Here we can see few Finnish planes during Winter War period. Notice that there is no yellow eastern front markings visible. When we se a mission date which indicates a start of Continuation War, we get following default skins. Notice that this is historically correct situation for early Continuation War. Yellow eastern front markings have been introduced, but not applied to engine cowlings yet. In few cases the markings have been applied over old Winter War paints. And if push the mission date little further, we get again correct default skins. Now the eastern front markings have been applied to engines and planes have received "war paints" instead of original French/ German/Italian colors. Skins shown here might not be the final ones. Thanks to all the artists. Cpt_Farrel Emel Hurri-Khan Macwan --------------------------------------------------------------------------
Last edited by EJGr.Ost_Caspar; 06/25/11 10:21 AM.
Caspar
TEAM DAIDALOS
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#3323097 - 06/20/11 02:19 PM
Re: Small 4.11 dev. update
[Re: SaQSoN]
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Joined: Jan 2001
Posts: 8,926
ArgonV
Hotshot
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Hotshot
Joined: Jan 2001
Posts: 8,926
College Station, Texas, USA
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"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#3323109 - 06/20/11 02:34 PM
Re: Small 4.11 dev. update
[Re: SaQSoN]
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Joined: Apr 2003
Posts: 3,806
Bearcat99
Senior Member
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Senior Member
Joined: Apr 2003
Posts: 3,806
USA
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The mouse zoom is great! A question on the skins though... can we set the default skin? I aske because I havew been using the old skinmod.. and I have Mustangs, P-47s, P-39s & P-40s set to default 99th/332nd skins... Will I still be able to do this or will this effectivelyh render the skinmold unuseable? I know you guys dont advocate mods perse.. but I alos see that you are incorporating some of the better feature enhancing mods.. which IMO is a good ting. Woluld it e possible to add another slot inot the defaults... ? It seems as if the new system for 4.11 will be tied to the date on the mission.. could there be another switch so to speak that would allow for a custom skin?
I know earlier on one of the concerns about this was that folks would use a default skin mod to load up the enemy planes with holt pink skins.. but trujth be told.. the better pilot will usually win in a given fight.. even if he doesn't have te element of surprise... so that is kind of moot..
Nice updates!! Thanks
Start where you are. Use what you have. Do what you can.
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#3323401 - 06/20/11 07:43 PM
Re: Small 4.11 dev. update
[Re: SaQSoN]
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Joined: Dec 2006
Posts: 1,600
Tbag
Member
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Member
Joined: Dec 2006
Posts: 1,600
Haslemere, UK
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Great stuff, thanks for all your efforts. I hope you will turn your attention to CoD soon though It needs it......
The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
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#3327654 - 06/25/11 10:28 AM
Re: Small 4.11 dev. update
[Re: Bearcat99]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
Member
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Member
Joined: Sep 2006
Posts: 437
Germany
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The mouse zoom is great! A question on the skins though... can we set the default skin? I aske because I havew been using the old skinmod.. and I have Mustangs, P-47s, P-39s & P-40s set to default 99th/332nd skins... Will I still be able to do this or will this effectivelyh render the skinmold unuseable? I know you guys dont advocate mods perse.. but I alos see that you are incorporating some of the better feature enhancing mods.. which IMO is a good ting. Woluld it e possible to add another slot inot the defaults... ? It seems as if the new system for 4.11 will be tied to the date on the mission.. could there be another switch so to speak that would allow for a custom skin?
I know earlier on one of the concerns about this was that folks would use a default skin mod to load up the enemy planes with holt pink skins.. but trujth be told.. the better pilot will usually win in a given fight.. even if he doesn't have te element of surprise... so that is kind of moot..
Nice updates!! Thanks Well... we just added the possibility to have more default skin paths for one plane, without the need to copy all the 3D model stuff and such. So if you have an opened game, you generally could add/exchange skins still to your liking. You probably can even better refine the development of the 99th/332nd paintshemes over the time by this. But I still am not sure enough to tell you, that it will work at all in the end, as there may be other preventing reasons, that I dont't know about. EDIT: speaking of the possibility to add/change default skins in the stock game by users... then no, they will stay fixed.
Last edited by EJGr.Ost_Caspar; 06/25/11 10:30 AM.
Caspar
TEAM DAIDALOS
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#3336091 - 07/06/11 06:26 PM
Re: Small 4.11 dev. update
[Re: SaQSoN]
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Joined: Oct 2009
Posts: 71
Antiloop
Junior Member
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Junior Member
Joined: Oct 2009
Posts: 71
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The new system for the default skins sounds great to me! And the new default skins for the Stukas looks gorgeous. Perhaps some love for the Zeros as well (their default skins are... not the top of the line, if I may say so)?
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#3423845 - 11/02/11 04:15 PM
Re: Small 4.11 dev. update
[Re: EJGr.Ost_Caspar]
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Joined: Jun 2000
Posts: 2,185
Aviar
Member
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Member
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Posts: 2,185
Passaic County, NJ USA
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In case anyone was wondering just what a 'Tse Tse' was: http://www.mmpbooks.biz/mmp/books.php?book_id=44*If I may quote from the site: "One of the rarest and least documented versions of the versatile de Havilland Mosquito, the Mk XVIII "Tse-tse" was armed with a 57mm gun. Originally intended for anti-tank duties, the 17 airframes produced served instead with Coastal Command on anti-ship and anti-submarine missions." Aviar
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#3424667 - 11/03/11 03:24 PM
Re: Small 4.11 dev. update
[Re: SaQSoN]
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Joined: Apr 2005
Posts: 917
I B Spectre
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Member
Joined: Apr 2005
Posts: 917
Florida, USA
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Wow, this is definitely a game changer, IMO. Acknowledging that the AI has an inherent advantage by "knowing" exactly where you are at all times, therefore does not require "seeing" you to calculate lead angle, this is going to raise the bar significantly for human pilots. I enjoy the P-38, but its gunsight height obscures the target, making leading shots a very guesstimated thing, something AI would not be concerned with.
One of the more troubling aspects of AI behavior to me has been their ability to fly their aircraft with perfect settings (i.e., trim, radiator or cowl flap settings, etc.) which allows them to often outperform aircraft that would not historically be left behind, particularly in climb speed. Is this being addressed as well or is the AI tweak just for gunnery skills? IIRC, one of the many early IL-2 patches seemed to alleviate some of the AI's climb-to-the-stratosphere tendencies, but it was reinstated later patch.
Hats off to Team Daidalos for all your work in advancing this great sim!
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#3426625 - 11/05/11 04:07 PM
Re: Small 4.11 dev. update
[Re: I B Spectre]
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Joined: May 2010
Posts: 3,812
JAMF
Frugalite & P-38 fan
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Frugalite & P-38 fan
Senior Member
Joined: May 2010
Posts: 3,812
The Netherlands
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I enjoy the P-38, but its gunsight height obscures the target, making leading shots a very guesstimated thing, something AI would not be concerned with. If you have TrackIR, it's possible to alleviate this problem a little: Duck down in your chair and reset the TrackIR centering. When you sit upright again, your view should be in the right position: looking over the horizontal bar at the top of the wind-down windows (l&r)... and the circle of the gunsight should be in the top-half of the reflector. (as you can already see in the beginning (20"-30") of this this clip.)
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#3426937 - 11/05/11 11:10 PM
Re: Small 4.11 dev. update
[Re: RoFfan]
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Joined: Apr 2005
Posts: 917
I B Spectre
Member
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Member
Joined: Apr 2005
Posts: 917
Florida, USA
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The AI's performance is not due to perfect trim or anything like that. The AI uses an entirely different flight model than the human player, a simplified one. You can see this by riding along with the auto pilot turned on. You will see that when you go into "rocket climb" the aircraft is horribly out of trim in the yaw axis. Interesting. I could have sworn Oleg stated years ago that the AI used the same FM as for human players. I so seldom use autopilot, I've never noticed that. I'll have to give that a try and watch the indications. I don't have TrackIR, but it's nice to know it can do that for those who do.
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#3465208 - 11/30/11 08:10 PM
Re: Small 4.11 dev. update
[Re: SaQSoN]
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Joined: Sep 2006
Posts: 437
EJGr.Ost_Caspar
Member
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Member
Joined: Sep 2006
Posts: 437
Germany
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Update 28 NovemberHey there! Today again AI is one topic of our update. No longer will AI gunners behave like 'Duke Nukem' and violently shoot at any target, no matter, if some poor fellow is in the line of fire - or directly behind the target. Means, line of fire check is ON, so much fewer friendly fire kills will appear. Still it is possible, but will happen very rarely: http://www.youtube.com/watch?v=WvqWR1N2mucFurthermore we are proud to present 6 new AFV made for IL-2 by a 3rd party enthusiast modeler (thanks alot!): Autoblinda Carro Armato L6-40 Carro Armato 13-40 Semovente 47-32 Semovente 75-18-40 Crusader III Each has 3 skin variants: desert, summer and winter. Except for Crusader, which has only desert skin, since it wasn't used anywhere else. ;-)
Last edited by EJGr.Ost_Caspar; 11/30/11 08:15 PM.
Caspar
TEAM DAIDALOS
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