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#3322518 - 06/19/11 06:22 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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EJGr.Ost_Caspar Offline
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Germany
--------------------------------------------------------------------------
Update 19 June 2011

Greetings dear IL-2 fans. Another small text & pics only update today...

Control surface & pilot's head positions transfered over network

This feature was briefly demonstrated in the spawning video. So basically this means that online players will see other player's control surface movements and pilot's head position (where the pilot is looking) since this information is propagated over the network.


Mouse wheel zooming

This was also hidden in the spawning video and there is even more hidden features in that clip Simply put, this is normal mouse wheel zooming which works in FMB, mission briefing screen and in minimap. The view is zoomed centered on current mouse position; i.e. you place a mouse cursor where you want to zoom in and scroll the wheel.


Default skin changes

In 4.11 we added a small internal feature which allows us to determine in the code more freely which default skin should be used. Previously most planes simply had summer & winter skins and few planes had unique default skin for pacific maps. In 4.11 we have possibility to load certain default skin based on mission date, aircraft regiment, etc. basically any information available. For example a Bf-110 which belongs to night fighter regiment could have a black NF default skins while other regiments have a normal day fighter skin.

Previously we were reluctant to add new country specific default skins because this would have mean that the aircraft 3D meshes, material & damage textures would need to be duplicated. Now we can add new country specific default skins more freely without adding unnecessary content to increase patch size. Here is one example from 4.11:



Other example for allied skins would be invasion stripes. Here is a pic of few allied stationary planes when mission date is pre-D-day:



Same mission, but now with date that is after D-day:



Another example of few pre-war skins:



And same situation with later mission date:



Yellow eastern front markings are another good example. Here we can see few Finnish planes during Winter War period. Notice that there is no yellow eastern front markings visible.



When we se a mission date which indicates a start of Continuation War, we get following default skins. Notice that this is historically correct situation for early Continuation War. Yellow eastern front markings have been introduced, but not applied to engine cowlings yet. In few cases the markings have been applied over old Winter War paints.



And if push the mission date little further, we get again correct default skins. Now the eastern front markings have been applied to engines and planes have received "war paints" instead of original French/ German/Italian colors.



Skins shown here might not be the final ones.

Thanks to all the artists.
Cpt_Farrel
Emel
Hurri-Khan
Macwan


--------------------------------------------------------------------------

Last edited by EJGr.Ost_Caspar; 06/25/11 10:21 AM.

Caspar

TEAM DAIDALOS


Inline advert (2nd and 3rd post)

#3322743 - 06/19/11 11:32 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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wheelsup_cavu Offline
Lifer
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Another cool update. smile


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#3323097 - 06/20/11 02:19 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Amazing stuff!!!


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#3323109 - 06/20/11 02:34 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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The mouse zoom is great! A question on the skins though... can we set the default skin? I aske because I havew been using the old skinmod.. and I have Mustangs, P-47s, P-39s & P-40s set to default 99th/332nd skins... Will I still be able to do this or will this effectivelyh render the skinmold unuseable? I know you guys dont advocate mods perse.. but I alos see that you are incorporating some of the better feature enhancing mods.. which IMO is a good ting. Woluld it e possible to add another slot inot the defaults... ? It seems as if the new system for 4.11 will be tied to the date on the mission.. could there be another switch so to speak that would allow for a custom skin?

I know earlier on one of the concerns about this was that folks would use a default skin mod to load up the enemy planes with holt pink skins.. but trujth be told.. the better pilot will usually win in a given fight.. even if he doesn't have te element of surprise... so that is kind of moot..

Nice updates!! Thanks


Start where you are. Use what you have. Do what you can.
#3323401 - 06/20/11 07:43 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Tbag Offline
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Haslemere, UK
Great stuff, thanks for all your efforts. I hope you will turn your attention to CoD soon though smile It needs it......


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#3327654 - 06/25/11 10:28 AM Re: Small 4.11 dev. update [Re: Bearcat99]  
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EJGr.Ost_Caspar Offline
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EJGr.Ost_Caspar  Offline
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Germany
Originally Posted By: Bearcat99
The mouse zoom is great! A question on the skins though... can we set the default skin? I aske because I havew been using the old skinmod.. and I have Mustangs, P-47s, P-39s & P-40s set to default 99th/332nd skins... Will I still be able to do this or will this effectivelyh render the skinmold unuseable? I know you guys dont advocate mods perse.. but I alos see that you are incorporating some of the better feature enhancing mods.. which IMO is a good ting. Woluld it e possible to add another slot inot the defaults... ? It seems as if the new system for 4.11 will be tied to the date on the mission.. could there be another switch so to speak that would allow for a custom skin?

I know earlier on one of the concerns about this was that folks would use a default skin mod to load up the enemy planes with holt pink skins.. but trujth be told.. the better pilot will usually win in a given fight.. even if he doesn't have te element of surprise... so that is kind of moot..

Nice updates!! Thanks


Well... we just added the possibility to have more default skin paths for one plane, without the need to copy all the 3D model stuff and such.
So if you have an opened game, you generally could add/exchange skins still to your liking. You probably can even better refine the development of the 99th/332nd paintshemes over the time by this.

But I still am not sure enough to tell you, that it will work at all in the end, as there may be other preventing reasons, that I dont't know about.

EDIT: speaking of the possibility to add/change default skins in the stock game by users... then no, they will stay fixed.

Last edited by EJGr.Ost_Caspar; 06/25/11 10:30 AM.

Caspar

TEAM DAIDALOS


#3336085 - 07/06/11 06:20 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Antiloop Offline
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A small idea. How about the mods un-sticky the "Patch 4.10 - Development Updates by Daidalos Team" and put this thread in its place?

#3336091 - 07/06/11 06:26 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Antiloop Offline
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Antiloop  Offline
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The new system for the default skins sounds great to me! whoohoo

And the new default skins for the Stukas looks gorgeous.
Perhaps some love for the Zeros as well (their default skins are... not the top of the line, if I may say so)?

#3423811 - 11/02/11 03:15 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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EJGr.Ost_Caspar Offline
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Germany

Update 2 November 2011

Dear Il-2 jockeys!
Finally, after some time of silence, an official update again!

General overhaul of AI-behaviour

The following video gives a first impression of a lot of subtle or major changings we have done on the AI, so that it is behaving more like human players - so it is more comprehensible, more unforeseeable and more varied.
Thus it also will become a bit more challenging. This video shows the differences in aiming abilities between patches 4.11 and 4.10.1. More details will come soon.

http://www.youtube.com/watch?v=NcvrCfErUr4


More planes

CANT Z.506 'Airone' (AI only)



Mosquito FB Mk. XVIII 'Tse Tse' (flyable)



Two versions of the 'Toryu' (both AI only): Ki-45 Kai Hei ...



...and the Ki-45 Kai Tei




And as a bonus, the 3rd party author of the Ki-45, Kashiide, is also working on the cockpit, so it will probably be flyable for 4.12:






wink


Caspar

TEAM DAIDALOS


#3423845 - 11/02/11 04:15 PM Re: Small 4.11 dev. update [Re: EJGr.Ost_Caspar]  
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Aviar Offline
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In case anyone was wondering just what a 'Tse Tse' was:

http://www.mmpbooks.biz/mmp/books.php?book_id=44

*If I may quote from the site:

"One of the rarest and least documented versions of the versatile de Havilland Mosquito, the Mk XVIII "Tse-tse" was armed with a 57mm gun.
Originally intended for anti-tank duties, the 17 airframes produced served instead with Coastal Command on anti-ship and anti-submarine missions."

Aviar


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#3423888 - 11/02/11 05:29 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Tolwyn Offline
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Interesting icons.


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#3424667 - 11/03/11 03:24 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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I B Spectre Offline
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Wow, this is definitely a game changer, IMO. Acknowledging that the AI has an inherent advantage by "knowing" exactly where you are at all times, therefore does not require "seeing" you to calculate lead angle, this is going to raise the bar significantly for human pilots. I enjoy the P-38, but its gunsight height obscures the target, making leading shots a very guesstimated thing, something AI would not be concerned with.

One of the more troubling aspects of AI behavior to me has been their ability to fly their aircraft with perfect settings (i.e., trim, radiator or cowl flap settings, etc.) which allows them to often outperform aircraft that would not historically be left behind, particularly in climb speed. Is this being addressed as well or is the AI tweak just for gunnery skills? IIRC, one of the many early IL-2 patches seemed to alleviate some of the AI's climb-to-the-stratosphere tendencies, but it was reinstated later patch.

Hats off to Team Daidalos for all your work in advancing this great sim!

#3426558 - 11/05/11 03:09 PM Re: Small 4.11 dev. update [Re: I B Spectre]  
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The AI's performance is not due to perfect trim or anything like that. The AI uses an entirely different flight model than the human player, a simplified one. You can see this by riding along with the auto pilot turned on. You will see that when you go into "rocket climb" the aircraft is horribly out of trim in the yaw axis.

#3426625 - 11/05/11 04:07 PM Re: Small 4.11 dev. update [Re: I B Spectre]  
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JAMF Offline
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Originally Posted By: I B Spectre
I enjoy the P-38, but its gunsight height obscures the target, making leading shots a very guesstimated thing, something AI would not be concerned with.


If you have TrackIR, it's possible to alleviate this problem a little: Duck down in your chair and reset the TrackIR centering. When you sit upright again, your view should be in the right position: looking over the horizontal bar at the top of the wind-down windows (l&r)... and the circle of the gunsight should be in the top-half of the reflector.

(as you can already see in the beginning (20"-30") of this this clip.)

#3426937 - 11/05/11 11:10 PM Re: Small 4.11 dev. update [Re: RoFfan]  
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I B Spectre Offline
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Originally Posted By: RoFfan
The AI's performance is not due to perfect trim or anything like that. The AI uses an entirely different flight model than the human player, a simplified one. You can see this by riding along with the auto pilot turned on. You will see that when you go into "rocket climb" the aircraft is horribly out of trim in the yaw axis.


Interesting. I could have sworn Oleg stated years ago that the AI used the same FM as for human players. I so seldom use autopilot, I've never noticed that. I'll have to give that a try and watch the indications.

I don't have TrackIR, but it's nice to know it can do that for those who do.

#3427912 - 11/07/11 01:56 AM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Genbrien Offline
Stick to the plan man!
Genbrien  Offline
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I think that AI dont suffer Overheat. when flying in Autopilot, they put full throttle (110%) for hours and dont overheat. In my beginning I used this to reach higher enemy planes faster stirthepot
Most usefull for the Me262 thumbsup


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#3465208 - 11/30/11 08:10 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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EJGr.Ost_Caspar Offline
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Update 28 November


Hey there!

Today again AI is one topic of our update.
No longer will AI gunners behave like 'Duke Nukem' and violently shoot at any target, no matter, if some poor fellow is in the line of fire - or directly behind the target.
Means, line of fire check is ON, so much fewer friendly fire kills will appear. Still it is possible, but will happen very rarely:

http://www.youtube.com/watch?v=WvqWR1N2muc



Furthermore we are proud to present 6 new AFV made for IL-2 by a 3rd party enthusiast modeler (thanks alot!):

Autoblinda


Carro Armato L6-40


Carro Armato 13-40


Semovente 47-32


Semovente 75-18-40


Crusader III


Each has 3 skin variants: desert, summer and winter. Except for Crusader, which has only desert skin, since it wasn't used anywhere else.


;-)

Last edited by EJGr.Ost_Caspar; 11/30/11 08:15 PM.

Caspar

TEAM DAIDALOS


#3465304 - 11/30/11 10:09 PM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Tolwyn Offline
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Tolwyn  Offline
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Ok, release it already. Save some stuff for 4.12.


My personal licensing agreement: In exchange for my hard-earned cash for your product, you agree to the following terms: No part of my hardware may be used as a mechanism to verify or reverify my economical patronage. My receipt will serve that purpose. If you disagree with this license, you may return my money to me, and I'll return your product. \:\)
#3465425 - 12/01/11 01:22 AM Re: Small 4.11 dev. update [Re: SaQSoN]  
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wheelsup_cavu Offline
Lifer
wheelsup_cavu  Offline
Lifer

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Corona, California
Nice update. smile


Wheels


Cheers wave
Wheelsup_cavu

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#3465589 - 12/01/11 06:45 AM Re: Small 4.11 dev. update [Re: SaQSoN]  
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Coenraad Offline
Online gun fodder.
Coenraad  Offline
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Frogner, Norway
Looks very nice. Looking forward to the update.

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